Be seen for the work you've actually done.
A free, visual talent network for the games industry. Explore the people, skills, studios and shipped titles as one living map, not a stack of CVs. Here's what you can do with it.
The whole industry as one living map
Skills, people, studios and shipped games are nodes you move through, not rows you scroll. See who overlaps with whom, and why. It reads the way the work actually connects people, so the right person is something you find, not a keyword you guess.
Find people by what they can do
Search by name, role, skill or studio and the map lights up the matches, dimming everything else. Click one skill and everyone who has it appears.
Profiles that show the real thing
Every profile carries a short video, role, location, experience, shipped titles and links, the context a CV keyword can't.
See who's available at a glance
Availability is colour-coded across the whole map, so you can filter to just the people who are actually open before you spend a second reading.
One link that looks the part everywhere
Post your profile anywhere and it unfurls into a proper preview card on LinkedIn, Slack and the rest, so people see who you are before they even click. Free, no install, no new password. Add a video and your links and you're findable for the work you've actually shipped.
Join in two minutes, free
No install, no new password, no cost. Add your profile, drop in a video and your links, and be findable for the work you've actually shipped, by recruiters, studios and other devs.
Sign in with a link, keep it current
No password to forget. Enter your email, click the link we send, and your profile opens ready to edit. Update your work, skills and availability whenever you like.
Your data stays yours
Entered by you, controlled by you, never scraped. No LinkedIn import — your profile represents you. Your email is only ever used to sign in, and you can edit or remove your profile any time.
Shortlist from people, not paperwork
Build a shortlist straight from the network, add private notes, and see the shared studios and games that suggest someone's the real deal. Export it as a clean PDF when you're ready to share.
Real overlaps, not degrees of separation
We surface earned connections, the studios and titles people actually worked on together, over collected contacts. Two people who shipped the same game have real common ground.
Looking for someone specific?
Start from a skill or a shipped title and let the network do the narrowing. It gets richer every time a new developer joins.